Guarantee 1000+ CP1/17For Pokemon that can evolve, their starting CP will dictate whether or not their final evolution will hit the coveted 1000+ mark. While each Pokemon grow at different rates, you can use PoGoToolKit to estimate their final CP.Photo Credit: @iBlali on Twitter.<><> [email protected] / @PokeVisionGo / @YangCLiu HERE IS A VIDEO FOR THOSE ASKING. 🙂 pic.twitter.com/wivcskufdV— Jackson Palmer (@ummjackson) August 9, 2016The tracker will now be broken up into two sections, “Nearby” and “Sightings.” The former shows you which Pokestop Pokemon are near, and lets you highlight the one you need to head towards, while the latter shows which Pokemon are out in the field. This confirms quite a few players’ suspicions that Pokemon tend to spawn closer to Pokestops. For now, “Sightings” works much like the current tracker– showing a general list without any clear direction about which way you should go.Niantic has always held to the line that even when it worked, the tracker wasn’t quite what they wanted it to be. This is just a test and it could all change quite a bit before the final update rolls out, but if this is the direction the company’s moving, I’m feeling pretty jazzed. The nearby tracker in Pokemon Go has had a rough couple of weeks. But developer Niantic has started testing a new tracking system that looks like it’ll please just about everyone.For all three of you who haven’t started playing Pokemon Go, the nearby tracker was supposed to help players hone in on Pokemon. Like people on safari, it let you keep tabs on rare creatures and work out how far away they were. Or at least… it was supposed to, but the feature’s been broken pretty much since the app launched.As of this week, Niantic has rolled out a new version of the tracker to a “subset of users” for testing, and it looks… pretty damned great.
Hands-On: ‘Stranded Sails’ Is a Relaxing Farm Sim AdventureValve Steam Link App Brings Your PC Games to Mobile For years, Steam Greenlight was the way smaller developers could get their games on the Steam Store without the help of a publisher. Though Greenlight did help smaller games stand out, the system itself wasn’t without its flaws. Now, Greenlight will be taken down and replaced with something called Steam Direct.Here is how Steam Direct will work according to Valve:“We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.”Instead of relying on upvotes, developers will now submit their games directly to the Steam Store. Valve will check to see if game files run correctly and, according to VentureBeat, make sure they are actually games. This sounds like it could lead to a flood of shovelware, but Valve feels confident that its current Steam algorithm can sort the good from the bad.Right now, Valve doesn’t know how much it will charge developers to put their games on Steam Direct. Developers Valve has spoken with have advocated for fees as low as $100 and as high as $5000. Valve wants to get feedback from more developers before settling on a final price.“We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences,” says Valve. “The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.”Given the numerous criticisms lobbied at Steam Greenlight, this move was a long time coming. It’s entirely possible that Steam Direct may have its own set of issues. In fact, it more than likely will. Right now, we’ll have to wait until it launches this spring to find out how well (or how poorly) this whole thing is. Stay on target